This article discusses the ides that design doesn’t look good by chance. There are many different considerations that will determine wether or not a design looks ‘good’.
I really liked the structure of this article as it presents each design consideration in a very clear way. I decided to note down my takeaways from this article, and attempt to apply them to my current music app screens.
the first example they included was from Medium.com. It uses a grid, white space and a consistent typographic system to create a ‘comfortable yet beautiful reading expereince’

the column grid provides vertical anchor lines to which the objects are aligned.
I had already applied a grid to my screens, 20 columns x 20 rows. I had a feeling it was throwing off my design and im really glad i looked into this.

20r X 20c 24r X 12c 38r X 6c
This small change has definitely improved my designs. Im going to continue trialling different grid systems.
next the article explores how using different type styles within the same font family aswell as slight colour variation (black and grey) can be useful for differentiating content. This variance keeps the design from feeling flat.
Rule of thumb: identify typographic system.
Limit design to 1-2 fonts.
Always use same type variant (bold, extra bold) for the same purpose.